Spore Review
Mon Sep 29th 2008 8:49PM No Comments
Posted by
Garret
under Reviews
It’s no big secret that Will Wright’s next endeavor would be an incredibly ambitious project. The game, which has won countless trade show awards over the past several years, was aptly called “Sim Everything” for a reason.
Creature Creator.. A Game In Itself
While you don’t immediately start off creating your creature, it’s an activity you’ll find yourself coming back to again and again, throughout your playthrough. The software tool is easy enough to use for most novice players. Adding body parts is as simple as clicking and dragging body parts to wherever your twisted mind wants them. Each added part has several sliders to adjust orientation, size, and length, while the main body can be molded like clay to become longer or shorter, fatter or skinnier. The only restrictions come in form of forced symmetry by the editor. Regardless, the sheer amount of user-generated creatures that have already been made is a testament to the power, ease, and usability of the tool. It should be noted that a free, standalone version of the Spore Creature Creator is available for anyone to try. You won’t be able to test out your creation in-game, but you can tinker with the tool and get a small taste of what the creative aspect of Spore is all about.
5 Games In 1
Spore is divided into five evolutionary stages (Cell, Creature, Tribal, Civilization, and Space), based on mostly distinct gameplay types. You advance through the game either by spending a predetermined amount of time in the current stage or by filling up an experience bar at the bottom of the screen, although each stage has its own way of awarding experience points (XP).
Tags: pcgaming, spore




