Archive for November, 2008

Your gut is probably bulging the size of a bowling ball after stuffing yourself with turkey the last few days.  Don’t worry, there’s help.  I can show you plenty of games that can help you lose the holiday weight right in the comfort of your home.  Just make sure that you’re not pounding down donuts and hamburgers while playing these games.

Wii Sports
The ever popular Wii Sports comes bundled with a number of mini-games that include Tennis, Baseball, Bowling, Golf, and Boxing.  These mini-games feel more like tech-demos, but is very fun and intuitive for first time Wii players.  Most newcomers will burn a lot of calories since they will be standing and exerting all of their energy in every swing.  However, once you learn the gameplay nuances, you’ll end up slouching in your couch and lazily flicking your wrist effortlessly to get the same results.  Hopefully Wii Sports will be used as a template for other Mario Sports games.  Give use Mario Tennis already!

Wii Fit
This is the pinnacle of all fitness games.  Do not…I repeat…do not buy Wii Fit expecting it to be a game.  It’s more like a fitness program than anything else.  The main thing that stands Wii fit apart from other fitness games is the balance board.  Not only is the board used for exercising, it also measures your weight, balance, and body mass index (BMI).  Typically, BMI tells you if you’re underweight, normal, or obese.  However, if Wii Fit calls you a fat-ass, keep in mind that it doesn’t count other factors like your body type and muscle mass so it’s very misleading.  I only found that the Yoga and Strength training to be particularly useful since it does a good job working out your core.  However, the Aerobic exercises are pure garbage since running in one place doesn’t make your blood pumping enough to be effective.  The beauty of Wii Fit is that it keeps track of all your progress, so you can clearly see how much improvement you’ve made.  Just keep in mind that the balance board only works if you weigh less than 350lbs.  If you weigh more than that… it’s probably a good idea to get a gym pass.
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Sleepy Gamer is thankful for.. bite-sized game experiences.

I love the occasional 50-60 hour RPG experience as much as the next guy, but sometimes it’s nice to just sit down and play a game for 5-10 minutes.  Thankfully, there are a host of games that are just perfect for that situation.  Geometry Wars 2, Pac-man C.E., and Pixel Junk Eden all possess great “pick up & play” appeal.  Smaller, casual games also provide another great benefit.  They’re great “wind you down” games for that last bit of gaming at the end of the day, or even right before bed.  Nothing like a 2-hour Peggle session when you can’t sleep at 3 in the morning.

Sleepy Gamer is thankful for.. save anywhere.

You weren’t always able to save your game at anytime in console games.  True, some games still stick to the antiquated concept of the artificially increased challenge that rigid save points bring, but the vast majority have moved past this.  Now we’re free to save our game every five steps and abuse quick save/load to our heart’s content.  Ridiculously long dungeons are finally a thing of the past.  Now you’re playing with power.. and it doesn’t involve holding the reset button while turning off the power.

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Be sure to check out Part I for the Wii and PS3 breakdowns.

Xbox 360

None of the current consoles have fragmented the consumer experience more than the Xbox 360.  One could argue that the tiered offering of the of Xbox 360 line of consoles was designed to appeal to a broad range of gamers, from the very casual to the hardest of hardcore.  Unfortunately, most of the omitted features in the lower end models tend to be components you’ll regret buying piecemeal at a later date.  To make things a bit clearer, the Xbox 360 breakdown will be done in two separate parts, based on what Xbox 360 model you “jump in” with.

First things first, let’s get the common stuff out of the way.  Every Xbox 360 system comes with one wireless controller, and supports up to a maximum of 4 controllers at a once.  Each additional wireless controller costs $50, or if you prefer (although I’m not sure why anyone would want to), $40 for wired controllers that plug in via the USB ports.  Like the Wii’s wiimotes, the wireless gamepads also require either a steady supply of AA batteries or you could spring for a set of rechargeable battery packs made specifically for the controllers themselves.  The battery packs can cost as much as $15 a piece, and the charger itself can be bought as a USB “Plug & Play” cord for $20, or as an AC adapter plug-in “Quick Charge Kit” that comes with one battery pack and charges 2 rechargeable packs at once, all for $30.

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You just got yourself a 50″ HDTV and you’re thinking, man … isn’t life grand?  You never felt so good watching Miss Congeniality on your crisp 1080p display until… you raise the volume.  As good as the picture looks, most tvs have really crappy speakers.  It is time, my friend, to look into getting a home theater system.

Surround Sound Basics
Surround sound can be a very confusing purchase.  Just looking at the specifications can be a daunting task.  Here’s a quick glossary guide that explains some typical terms that you’ll need to know when buying a home theater system.

Receiver – Unit that decodes and amplifies the sound coming out of your speakers.
Satellite Speakers – These are the speakers that are connected to your receiver.  There are actually 3 types of speaker drivers: tweeters, mid-range, and subwoofer.
Tweeter – Produces the high frequency sounds.    Think how Mickey Mouse sounds like.
Subwoofer – Produces low frequency sounds.  Think Barry White.
Mid-Range – Produces all the sounds in between the tweeter and subwoofer.
Surround Channels – This refers to the number of speakers your surround sound system is capable of.  So a 5.1 system supports 5 satellite speakers with an additional subwoofer.  The .1 refers to the subwoofer.
Watts – Refers to the measurement of power that the receiver is capable to produce.  More watts usually equates to a louder sound system.
Ohms – Measures the resistance in the flow of electricity.  The more ohms, the more resistance it will cause.  You want this number to be low.

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Just thinking about the Dreamcast brings back lots of fond memories.  Witnessing the red swirl as you powered it on, you knew that there was something special about it.   This was the first system that truly felt “next gen”.  The thought of playing an arcade-perfect Marvel vs. Capcom at the comfort of your home was simply marvelous.  Resident Evil sent chills down my spine as I was blasting zombies away in beautiful real-time graphics.  So, where did it all go wrong?

History in the Making

Towards the later part of the 90s, Sega was in a rut.  With the previous blunders of the Sega CD and 32X, Sega’s current console, the Saturn, was on the verge of yet another failure.  Despite some modest success in Japan, the Saturn only sold a mere 9 million units worldwide.  In comparison, the original Sony PlayStation dominated the sales charts with over 100 million units sold.  The public was starting to lose faith in Sega, and they needed a way to revitalize the Sega name.  Towards the end of the Saturn lifecycle, Sega had a secret project with 2 of their internal groups.  With one group in Japan, and the other in the U.S, they would be competing against each other to develop a new console system.  In the end, Sega crowned the Japanese team the victor, and thus the Dreamcast was born.

Revolutionary Specs
At the time, the Dreamcast specs were unparalleled.  Powered by a powerful 200MHz 128-bit Hitachi SH4 processor, 16MB of RAM, and a 12x GD-ROM drive, it was capable of crunching a whopping 7 million polygons per second.  To provide a different perspective, the original PlayStation only featured a 33MHz 32-bit MIPS processor, 2MB of RAM, and a 2x CD-ROM drive only capable of processing 360,000 polygons per second.  Clearly, nothing came close to the Dreamcast power.  What’s even more impressive was that it came boxed with a 56k modem.  You may scoff at the thought of dial-up Internet, but back then, playing games online was something simply ahead of its time.  Online game play was always a PC commodity up until the Dreamcast, since no prior consoles offered anything like it.  Contrary to prior beliefs, it was actually Sega who pioneered console online gameplay, not Microsoft.
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