Archive for January, 2009

More like, Sony: Entertaining the PAST!

With the phenomenal sales of the original PS1 and PS2, Sony was once way ahead of the curve.  So it’s come to be quite a disappointment to see the PS3 limping along this generation.  When Ken Kuturagi unveiled the PS3 back in 2005, it was touted as the most powerful and revolutionary gaming system ever made.  Apparently, all that power and revolution didn’t mean squat.  Looking at the December 2008 sales figures, we can see that the Wii completely outsold the PS3 almost 3:1, with the Xbox 360 outselling almost 2:1.

* Wii — 2,150,000
* Xbox 360 — 1,440,000
* PlayStation 3 — 726,000

Sony needs to do some damage control, and they need to do it fast.  Here are some suggestions to make 2009, the year of the Playstation.

PS3 Price Drop
Since there’s no way for the PS3 to compete with the Wii, the best that they can do right now is fight for 2nd place.  With the current recession, it’s obviously not a good idea to be the most expensive system on the market.  With the PS3 models retailing at $399 and $499, it’s much more expensive than the Xbox 360 at $199, $299, and $399.  Sony justifies this price difference due to the built-in blu-ray player capabilities, but it appears the general public is still quite happy with their DVDs and can’t justify paying the extra premium for this feature.  To top it off, most PS3 versions of a game often look worse than its Xbox counterpart.  So why pay more when its competitor is providing a better gaming experience at a lower price?  Sony needs to drop the price to $299 to simply compete with the Xbox 360.
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Brand new game series’ are usually few and far between, and good ones are even more unlikely.  The current generation has seen it’s fair share of potential new franchises, but many new notables have yet to have produced proper sequels.  The cycle of innovation, refinement, then innovation is the foundation that the games industry is built upon.  So, here are some recent gems that are definitely worth revisiting.

Dead Rising (Xbox360)

You, trapped in a mall with thousands of zombies and the freedom to use practically anything as a weapon.  It’s no wonder we haven’t seen this game concept done earlier.  The zombie playground idea could be applied to almost anywhere too. Amusement park, airport, or even a small, open-world town would all be great locales.  Throw in a bunch more interactive objects for creative, new ways to kill the walking dead and you’re all set.  Oh yeah, how about some online co-op, please?

Zack and Wiki (Wii)

It’s the brilliant, Wii, point-and-click adventure that was a critically success, but a retail failure.  Sadly, we probably won’t ever see a sequel any time soon.  Some of the later puzzles were down right diabolical, but when you finally did figure it out, that “eureka” moment was pure magic.  The cute, lovable animations, the multiple solutions, and the clever use of items and enemies all worked to create an experience that could only be compared to the days of playing an old-school, LucasArts adventure game.  More of the same is all I ask.

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