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	<title>Sleepy Gamer &#187; Features</title>
	<atom:link href="http://www.sleepygamer.com/category/features/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sleepygamer.com</link>
	<description>By gamers, for gamers</description>
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		<title>God of War III First Impressions</title>
		<link>http://www.sleepygamer.com/2009/06/16/god-of-war-iii-first-impressions/</link>
		<comments>http://www.sleepygamer.com/2009/06/16/god-of-war-iii-first-impressions/#comments</comments>
		<pubDate>Wed, 17 Jun 2009 07:10:45 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[god of war 3]]></category>
		<category><![CDATA[gow]]></category>
		<category><![CDATA[ps3]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=365</guid>
		<description><![CDATA[
 
I know the Net is already saturated with God of War III info, but I thought that I should share my 2 cents.  Being a huge fan of the God of War franchise myself, you can probably take my opinion with a grain of salt.  But when you have tight controls, beautiful graphics, and the [...]]]></description>
			<content:encoded><![CDATA[<p style="TEXT-ALIGN: center"><img class="aligncenter size-full wp-image-366" title="I see you... PIKACHU!!!!" src="http://www.sleepygamer.com/wp-content/uploads/2009/06/GoWIII-1.jpg" alt="I see you... PIKACHU!!!!" width="500" height="313" /></p>
<p> </p>
<p style="TEXT-ALIGN: left">I know the Net is already saturated with God of War III info, but I thought that I should share my 2 cents.  Being a huge fan of the God of War franchise myself, you can probably take my opinion with a grain of salt.  But when you have tight controls, beautiful graphics, and the hi-def boobies &#8230; who isn&#8217;t a fan of that?  Show me a game with all those qualities that didn&#8217;t make your top 10 list.  Garret and I waited well over an hour just to play this game at E3, so was it worth the wait?  Hell yeah it was.</p>
<p><strong>Story</strong><br />
If you&#8217;ve completed part 2 of the series, you must have wanted to kill yourself after witnessing that disappointing cliffhanger.  Seeing Kratos leading the Titans to Mount Olympus for the climactic battle with the Gods sure was exhilarating.  Until you were abruptly left with: &#8220;The end begins&#8230;&#8221;  It might as well have said, &#8220;Please reserve God of War 3 at your local Gamestop&#8221;.  Unfortunately, this 20 minute demo doesn&#8217;t reveal anything new about the story either.  As soon as you press the Start button, you&#8217;re immediately thrown into the heat of the battle with no where to go, but forward.  You only see the fire Titan in the background throwing fireballs and wrecking havock in the city below.  But other than that, the entire demo doesn&#8217;t explain where your other Titan buddies went.<br />
<a href="http://www.sleepygamer.com/2009/06/16/god-of-war-iii-first-impressions/#more-365">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>E3 Hands-On Roundup</title>
		<link>http://www.sleepygamer.com/2009/06/11/e3-hands-on-roundup-part-i/</link>
		<comments>http://www.sleepygamer.com/2009/06/11/e3-hands-on-roundup-part-i/#comments</comments>
		<pubDate>Thu, 11 Jun 2009 23:07:48 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[forza]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=346</guid>
		<description><![CDATA[Van and I were fortunate enough to attend E3 this year down in Los Angeles, and although most of the good stuff was shrouded in secrecy behind closed doors, we were able to try out what we could on the showroom floor.  If I&#8217;d have to classify the show&#8217;s vibe, I&#8217;d say the ESA took [...]]]></description>
			<content:encoded><![CDATA[<p>Van and I were fortunate enough to attend E3 this year down in Los Angeles, and although most of the good stuff was shrouded in secrecy behind closed doors, we were able to try out what we could on the showroom floor.  If I&#8217;d have to classify the show&#8217;s vibe, I&#8217;d say the ESA took a line drive down the middle, between the spectacle of E3&#8217;s of the past and the invite-only reduction seen in the last few years.  There was enough foot traffic and crowds to know what was hot, yet the lines were not long enough that you had to pick what to see and what to bypass.  So take a look at what we saw and played.</p>
<p style="text-align: center;"><strong> </strong></p>
<p><strong>New Super Mario Bros Wii</strong></p>
<p><strong><img class="aligncenter size-full wp-image-360" title="Always a crowd at the Nintendo booth!" src="http://www.sleepygamer.com/wp-content/uploads/2009/06/E3_NewSuperMarioBrosWii2.jpg" alt="Always a crowd at the Nintendo booth!" width="500" height="375" /><br />
</strong><em>NSMB Wii</em> was Nintendo&#8217;s olive branch to the hardcore for 2009, since their other debuted must-haves (<a href="http://www.gametrailers.com/video/e3-09-super-mario/50233"><em>Super Mario Galaxy</em></a> and <a href="http://www.gametrailers.com/video/e3-09-metroid-other/50237"><em>Metroid: Other M</em></a>) won&#8217;t be out until 2010.  The fresh take on the classic platforming formula moves to the Wii with a <a href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Four_Swords_Adventures"><em>Zelda: The Four Swords</em></a>-like approach to multiplayer.  We were able to try out one of the 4-player levels in its cooperative, but mostly competitive, 2.5-D sidescrolling mayhem.  As always, the controls were solid (what Mario game isn&#8217;t?) and the action was intense.  However, it was more fun trying to screw with your rival buddies, flinging each other into pits and bouncing on heads, than it was trying to navigate the level honorably.  I&#8217;m assuming the final package will include every bit as much gameplay as the single player DS campaign did, and coupled with multiplayer, it looks to be quite the party game this Fall.</p>
<p style="text-align: left;"><strong><a href="http://www.sleepygamer.com/2009/06/11/e3-hands-on-roundup-part-i/#more-346">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>What&#8217;s up with OnLive?</title>
		<link>http://www.sleepygamer.com/2009/04/02/whats-up-with-onlive/</link>
		<comments>http://www.sleepygamer.com/2009/04/02/whats-up-with-onlive/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 06:52:01 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[onlive]]></category>
		<category><![CDATA[streaming]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=336</guid>
		<description><![CDATA[
Although most of the announcements at this year&#8217;s Game Developer&#8217;s Conference (GDC) were a bit boring, there was one that peaked everyone&#8217;s interest: OnLive.  Why is it such a hot topic?  Well, if they are successful, it could possibly lead to a unified game console future and put all of the Xboxes, Playstations, and Wiis [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-339" title="Let's hope they're not hosting with x486 processors." src="http://www.sleepygamer.com/wp-content/uploads/2009/04/onlive2.jpg" alt="Let's hope they're not hosting with x486 processors." width="468" height="304" /></p>
<p>Although most of the announcements at this year&#8217;s Game Developer&#8217;s Conference (GDC) were a bit boring, there was one that peaked everyone&#8217;s interest: OnLive.  Why is it such a hot topic?  Well, if they are successful, it could possibly lead to a unified game console future and put all of the Xboxes, Playstations, and Wiis into the gutter.  With all the debate regarding digital distribution vs. disks, could OnLive prove the deciding victor?</p>
<p>So what exactly is OnLive?  Think NetFlix movie streaming, but for video games.  OnLive is a video game on-demand subscription service that allows you to instantly buy and rent titles in the comfort of your own home.  What&#8217;s so special about this service is that all of the games are hosted on OnLive&#8217;s powerful servers, while the game content is streamed to you over the Internet.  Unlike services like Xbox Live, which requires you to have a the software and hardware locally, everything is executed online.  Anything you see on the screen, every button you push is transmitted back and forth to you via the Internet.  Since the games are streamed, you no longer have to deal with discs, lengthy downloads, software installations, or annoying driver updates to enjoy your favorite games.  The best part about this is that you can play high-end games on basically any entry-level hardware.   Since all of the processing are done on the remote OnLive servers, you can play power hungry games like <a title="Crysis" href="http://games.ea.com/crysis/home.jsp"><strong>Crysis</strong></a> in full 720p resolution on any old Pentium II desktop.  There&#8217;s no longer a need to drop a pretty penny for the top of the line video card.  Not only is it compatible with your PC, it will also work with your television and even Macs.<br />
<a href="http://www.sleepygamer.com/2009/04/02/whats-up-with-onlive/#more-336">Read more »</a></p>
<hr />
<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>The Digital Signal is Coming</title>
		<link>http://www.sleepygamer.com/2009/02/10/the-digital-signal-is-coming/</link>
		<comments>http://www.sleepygamer.com/2009/02/10/the-digital-signal-is-coming/#comments</comments>
		<pubDate>Wed, 11 Feb 2009 06:06:26 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[cable]]></category>
		<category><![CDATA[digital transition]]></category>
		<category><![CDATA[hdtv]]></category>
		<category><![CDATA[satellite]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=277</guid>
		<description><![CDATA[




You may have heard that the federal deadline for the digital television transition has been postponed until June 2009.  However, a lot of the local channels are still beginning their digital only transmissions in just a little less than a week from now.  So what does this mean to you?  Starting Feb. 17th, you may [...]]]></description>
			<content:encoded><![CDATA[<div class="mceTemp mceIEcenter">
<div class="mceTemp mceIEcenter" style="text-align: center;"><img class="aligncenter size-full wp-image-279" title="I can has DIGITAL???" src="http://www.sleepygamer.com/wp-content/uploads/2009/02/istock_000005316590small2.jpg" alt="I can has DIGITAL???" width="485" height="427" /></div>
</div>
<p class="MsoNormal">
<p class="MsoNormal">
<p class="MsoNormal">You may have heard that the federal deadline for the digital television transition has been postponed until June 2009.  However, a lot of the local channels are still beginning their digital only transmissions in just a little less than a week from now.  So what does this mean to you?  Starting Feb. 17th, you may start seeing static on your favorite television channels if you don’t have the right equipment.  If you&#8217;re a bit worried about the digital conversion read on to see what you can do to save yourself from the the white fuzz.</p>
<p><strong>Digital to Analog</strong> <strong>Converter Box</strong></p>
<p class="MsoNormal">If you are currently watching your beloved shows through an old tube TV hooked up to antennae, you&#8217;ll definitely need to look into purchasing a digital converter box.  These boxes essentially take the incoming digital signals and converts it to an analog output so that your old TV can view it.  This is by far the most cost effective choice since these boxes are quite affordable and typically rang from $30-$60.  On top of that, the federal government is offering two $40 rebates towards the purchase of a digital converter box.  You have until March 31<sup>st</sup> to apply for these rebates, so do it <a href="https://www.dtv2009.gov/Options.aspx" target="_blank">soon</a>.   If the struggling economy isn&#8217;t treating you very well, this is the way to go.</p>
<p><strong>Cable/Satellite TV</strong></p>
<p class="MsoNormal">Believe it or not, cable TV subscribers will be affected by this transition as well.  If you have a standard cable subscription without a digital cable box, you’ll need to pony up the extra cash and upgrade to the digital service.  Fear not though since this digital upgrade can enhance your TV watching pleasures if you tack on features like DVR and movies on demand.  The digital service is typically $10-$15 more than your standard cable service depending on your provider.  Satellite subscribers shouldn’t need to worry about upgrading anything since most, if not all satellite receivers accept digital signals anyway.</p>
<p class="MsoNormal"><strong></strong></p>
<p class="MsoNormal"><a href="http://www.sleepygamer.com/2009/02/10/the-digital-signal-is-coming/#more-277">Read more »</a></p>
<hr />
<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>Sleight of Hand: Hiding the Downtime</title>
		<link>http://www.sleepygamer.com/2009/02/05/sleight-of-hand-hiding-the-downtime/</link>
		<comments>http://www.sleepygamer.com/2009/02/05/sleight-of-hand-hiding-the-downtime/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 06:52:04 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[gamedev]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=268</guid>
		<description><![CDATA[Let&#8217;s face it, every game has it&#8217;s fair share of painful load screens.  Maybe they come up early, as you boot the game up, perhaps they are sprinkled at the ends of levels, but they&#8217;re inevitable.  Technology has certainly improved, but so too have the resources required to run most games, which means don&#8217;t expect [...]]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s face it, every game has it&#8217;s fair share of painful load screens.  Maybe they come up early, as you boot the game up, perhaps they are sprinkled at the ends of levels, but they&#8217;re inevitable.  Technology has certainly improved, but so too have the resources required to run most games, which means don&#8217;t expect a load screen-free utopia with fairy tale wishes and <a href="http://multiplayerblog.mtv.com/2009/02/03/community-manager-diablo-3-screens/">rainbow dreams</a> any time soon.  Thankfully, there are a number of strategies developers can employ to keep load screens to a minimum, or at the very least hide them in creative ways.</p>
<p style="text-align: center;"><img class="aligncenter" title="Octacon!  Quick, buy me some time!" src="http://www.sleepygamer.com/wp-content/uploads/2009/02/mgs4_snake.jpg" alt="" width="500" height="281" /></p>
<p><strong>The Cinematic or Cutscene.</strong> Story devices such as pre-rendered or in-game cutscenes are just about as old as gaming itself.  They control the pacing of a game and can portray important story elements in ways the game may not be fully able to, such as complicated action sequences or emotional set pieces.  They also tend to restrict player involvement, which can be useful when large portions of data are needed to play the next area of the game.  Mission briefings in military FPS or RTS games like Gears of War use these breaks to feed you with objectives and background intel, while enormous amounts of texture data are piped in behind the scenes, keeping the actual downtime to a minimum.</p>
<p style="text-align: center;"><img class="aligncenter" title="Are we there yet?" src="http://www.sleepygamer.com/wp-content/uploads/2009/02/mass_effect_elevators.jpg" alt="" width="500" height="281" /></p>
<p><strong>Ridiculously Long Elevator Ride.</strong> Although similar in nature to the previously mentioned lengthy hallway, this techique differs slightly in that these more blatant transitions do not usually require any player action whist in the load screen.  Portal had many such elevator rides, with one after every puzzle.  Some games choose to use this time to also convey some story elements, such as was the case in the Metroid Prime series.  Likewise, Mass Effect was famous for it&#8217;s incredibly long elevator rides, but also supplemented the trip with relevant radio broadcasts pertaining to some of the player&#8217;s more recent endeavors.  Another similar technique is the laughably long, door-opening animation, found in early Resident Evil games and many other 3D action titles.  The animation for opening a desk drawer or treasure chest could even give the game a split second to process whatever random loot you happen to find in that hidden stash.</p>
<p><a href="http://www.sleepygamer.com/2009/02/05/sleight-of-hand-hiding-the-downtime/#more-268">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>What Sony Needs to Do in 2009</title>
		<link>http://www.sleepygamer.com/2009/01/19/what-sony-needs-to-do-in-2009/</link>
		<comments>http://www.sleepygamer.com/2009/01/19/what-sony-needs-to-do-in-2009/#comments</comments>
		<pubDate>Tue, 20 Jan 2009 06:44:47 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[2009]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=263</guid>
		<description><![CDATA[
With the phenomenal sales of the original PS1 and PS2, Sony was once way ahead of the curve.  So it&#8217;s come to be quite a disappointment to see the PS3 limping along this generation.  When Ken Kuturagi unveiled the PS3 back in 2005, it was touted as the most powerful and revolutionary gaming system ever [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter size-full wp-image-262" title="More like, Sony: Entertaining the PAST!" src="http://www.sleepygamer.com/wp-content/uploads/2009/01/sony-320.jpg" alt="More like, Sony: Entertaining the PAST!" width="320" height="371" /></p>
<p>With the phenomenal sales of the original PS1 and PS2, Sony was once way ahead of the curve.  So it&#8217;s come to be quite a disappointment to see the PS3 limping along this generation.  When Ken Kuturagi unveiled the PS3 back in 2005, it was touted as the most powerful and revolutionary gaming system ever made.  Apparently, all that power and revolution didn&#8217;t mean squat.  Looking at the December 2008 sales figures, we can see that the Wii completely outsold the PS3 almost 3:1, with the Xbox 360 outselling almost 2:1.</p>
<p>* Wii &#8212; 2,150,000<br />
* Xbox 360 &#8212; 1,440,000<br />
* PlayStation 3 &#8212; 726,000</p>
<p>Sony needs to do some damage control, and they need to do it fast.  Here are some suggestions to make 2009, the year of the Playstation.</p>
<p><strong>PS3 Price Drop</strong><br />
Since there&#8217;s no way for the PS3 to compete with the Wii, the best that they can do right now is fight for 2nd place.  With the current recession, it&#8217;s obviously not a good idea to be the most expensive system on the market.  With the PS3 models retailing at $399 and $499, it&#8217;s much more expensive than the Xbox 360 at $199, $299, and $399.  Sony justifies this price difference due to the built-in blu-ray player capabilities, but it appears the general public is still quite happy with their DVDs and can&#8217;t justify paying the extra premium for this feature.  To top it off, most PS3 versions of a game often look worse than its Xbox counterpart.  So why pay more when its competitor is providing a better gaming experience at a lower price?  Sony needs to drop the price to $299 to simply compete with the Xbox 360.<br />
<a href="http://www.sleepygamer.com/2009/01/19/what-sony-needs-to-do-in-2009/#more-263">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>New IPs That Desperately Need A Sequel</title>
		<link>http://www.sleepygamer.com/2009/01/16/new-ips-that-desperately-need-a-sequel/</link>
		<comments>http://www.sleepygamer.com/2009/01/16/new-ips-that-desperately-need-a-sequel/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 08:32:04 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[pcgaming]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=247</guid>
		<description><![CDATA[Brand new game series&#8217; are usually few and far between, and good ones are even more unlikely.  The current generation has seen it&#8217;s fair share of potential new franchises, but many new notables have yet to have produced proper sequels.  The cycle of innovation, refinement, then innovation is the foundation that the games industry is [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">Brand new game series&#8217; are usually few and far between, and good ones are even more unlikely.  The current generation has seen it&#8217;s fair share of potential new franchises, but many new notables have yet to have produced proper sequels.  The cycle of innovation, refinement, then innovation is the foundation that the games industry is built upon.  So, here are some recent gems that are definitely worth revisiting.</p>
<p><strong>Dead Rising (Xbox360)</strong></p>
<p><a href="http://www.sleepygamer.com/wp-content/uploads/2009/01/dead_rising.jpg"><img class="size-full wp-image-248 aligncenter" title="Dead Rising" src="http://www.sleepygamer.com/wp-content/uploads/2009/01/dead_rising.jpg" alt="" width="500" height="281" /></a></p>
<p>You, trapped in a mall with thousands of zombies and the freedom to use practically anything as a weapon.  It&#8217;s no wonder we haven&#8217;t seen this game concept done earlier.  The zombie playground idea could be applied to almost anywhere too. Amusement park, airport, or even a small, open-world town would all be great locales.  Throw in a bunch more interactive objects for creative, new ways to kill the walking dead and you&#8217;re all set.  Oh yeah, how about some online co-op, please?</p>
<p><strong>Zack and Wiki (Wii)</strong></p>
<p><a href="http://www.sleepygamer.com/wp-content/uploads/2009/01/zack-and-wiki.jpg"><img class="size-full wp-image-249 aligncenter" title="Zack and Wiki" src="http://www.sleepygamer.com/wp-content/uploads/2009/01/zack-and-wiki.jpg" alt="" width="500" height="350" /></a></p>
<p>It&#8217;s the brilliant, Wii, point-and-click adventure that was a critically success, but a retail failure.  Sadly, we probably won&#8217;t ever see a sequel any time soon.  Some of the later puzzles were down right diabolical, but when you finally did figure it out, that &#8220;eureka&#8221; moment was pure magic.  The cute, lovable animations, the multiple solutions, and the clever use of items and enemies all worked to create an experience that could only be compared to the days of playing an old-school, LucasArts adventure game.  More of the same is all I ask.</p>
<p><a href="http://www.sleepygamer.com/2009/01/16/new-ips-that-desperately-need-a-sequel/#more-247">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>Initial Impressions: Playstation Home Beta</title>
		<link>http://www.sleepygamer.com/2008/12/10/initial-impressions-playstation-home-beta/</link>
		<comments>http://www.sleepygamer.com/2008/12/10/initial-impressions-playstation-home-beta/#comments</comments>
		<pubDate>Wed, 10 Dec 2008 21:49:46 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[home]]></category>
		<category><![CDATA[playstation3]]></category>
		<category><![CDATA[psn]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=228</guid>
		<description><![CDATA[
When Home was first announced, Sony had built up a lot of hype for this service.  First of all, it&#8217;s absolutely free and it provided a full 3-D interactive experience to online gaming.  Also, did I mention it was free?  However, after the long delay, it seemed that Home&#8217;s momentum has slowed down.  It has [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/12/pshome2.jpg"><img class="aligncenter size-full wp-image-229" title="What you don't know is that all the women in this picture are dudes." src="http://www.sleepygamer.com/wp-content/uploads/2008/12/pshome2.jpg" alt="" width="500" height="281" /></a></p>
<p>When Home was first announced, Sony had built up a lot of hype for this service.  First of all, it&#8217;s absolutely free and it provided a full 3-D interactive experience to online gaming.  Also, did I mention it was free?  However, after the long delay, it seemed that Home&#8217;s momentum has slowed down.  It has definitely lost its steam that it gained a couple years ago.  Plus, with the recent release of the new Xbox experience, will Home provide the revolutionary gaming experience that Sony promised?</p>
<p>So what is PlayStation Home?  Home is essentially a virtual online 3-D space that allows you to meet up and socialize with other PS3 users.  You can chat, dance, flirt, and also play games with them.  It&#8217;s basically the Sims meet Second Life, in which you create a personal avatar to traverse through the virtual realm.  Like Second Life, Home also serves as a breeding ground for advertisements.  Everywhere you go, there are large monitors that constantly loops movie and video game trailers.  There&#8217;s even a movie theater that you can enter just to watch game trailers.  Since its a free service, I suppose this is how Sony had to find some way to make money back.</p>
<p>Starting Home, you are immediately introduced to create an avatar.  The avatar creation tool is much more robust than the Xbox 360&#8217;s, but I&#8217;m not convinced if that it&#8217;s a good thing.  For a beginner, Home provides so many options that it can be quite intimidating for a non-core player.  Just customizing the face alone has hundreds of possibilities if you factor things like cheeks, forehead, and chin structures.  On top of that, all of these features can be adjusted with a grid that allows you to adjust the dimensions of your head.  Call me lazy, but it got to the point where I stopped caring and just picked a preset character model.<br />
<a href="http://www.sleepygamer.com/2008/12/10/initial-impressions-playstation-home-beta/#more-228">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Games to shave off those turkey pounds</title>
		<link>http://www.sleepygamer.com/2008/11/29/games-to-shave-off-those-turkey-pounds/</link>
		<comments>http://www.sleepygamer.com/2008/11/29/games-to-shave-off-those-turkey-pounds/#comments</comments>
		<pubDate>Sun, 30 Nov 2008 06:21:52 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[fat]]></category>
		<category><![CDATA[fitness]]></category>
		<category><![CDATA[turkey]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=221</guid>
		<description><![CDATA[
Your gut is probably bulging the size of a bowling ball after stuffing yourself with turkey the last few days.  Don&#8217;t worry, there&#8217;s help.  I can show you plenty of games that can help you lose the holiday weight right in the comfort of your home.  Just make sure that you&#8217;re not pounding down donuts [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/11/fat-belly.jpg"><img class="alignnone size-full wp-image-222" title="Save yourself from developing man titties." src="http://www.sleepygamer.com/wp-content/uploads/2008/11/fat-belly.jpg" alt="" width="500" height="400" /></a></p>
<p>Your gut is probably bulging the size of a bowling ball after stuffing yourself with turkey the last few days.  Don&#8217;t worry, there&#8217;s help.  I can show you plenty of games that can help you lose the holiday weight right in the comfort of your home.  Just make sure that you&#8217;re not pounding down donuts and hamburgers while playing these games.</p>
<p><strong><span class="misspell">Wii</span> Sports</strong><br />
The ever popular <span class="misspell">Wii</span> Sports comes bundled with a number of mini-games that include Tennis, Baseball, Bowling, Golf, and Boxing.  These mini-games feel more like tech-demos, but is very fun and intuitive for first time <span class="misspell">Wii</span> players.  Most newcomers will burn a lot of calories since they will be standing and exerting all of their energy in every swing.  However, once you learn the <span class="misspell">gameplay</span> nuances, you&#8217;ll end up slouching in your couch and lazily flicking your wrist effortlessly to get the same results.  Hopefully <span class="misspell">Wii</span> Sports will be used as a template for other Mario Sports games.  Give use Mario Tennis already!</p>
<p><strong><span class="misspell">Wii</span> Fit</strong><br />
This is the pinnacle of all fitness games.  Do not&#8230;I repeat&#8230;do not buy <span class="misspell">Wii</span> Fit expecting it to be a game.  It&#8217;s more like a fitness program than anything else.  The main thing that stands <span class="misspell">Wii</span> fit apart from other fitness games is the balance board.  Not only is the board used for exercising, it also measures your weight, balance, and body mass index (<span class="misspell">BMI</span>).  Typically, <span class="misspell">BMI</span> tells you if you&#8217;re underweight, normal, or obese.  However, if <span class="misspell">Wii</span> Fit calls you a fat-ass, keep in mind that it doesn&#8217;t count other factors like your body type and muscle mass so it&#8217;s very misleading.  I only found that the Yoga and Strength training to be particularly useful since it does a good job working out your core.  However, the Aerobic exercises are pure garbage since running in one place doesn&#8217;t make your blood pumping enough to be effective.  The beauty of <span class="misspell">Wii</span> Fit is that it keeps track of all your progress, so you can clearly see how much improvement you&#8217;ve made.  Just keep in mind that the balance board only works if you weigh less than 350lbs.  If you weigh more than that&#8230; it&#8217;s probably a good idea to get a gym pass.<br />
<a href="http://www.sleepygamer.com/2008/11/29/games-to-shave-off-those-turkey-pounds/#more-221">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>What We&#8217;re Thankful For</title>
		<link>http://www.sleepygamer.com/2008/11/26/what-were-thankful-for/</link>
		<comments>http://www.sleepygamer.com/2008/11/26/what-were-thankful-for/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 18:55:00 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[netflix]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=213</guid>
		<description><![CDATA[

Sleepy Gamer is thankful for.. bite-sized game experiences.
I love the occasional 50-60 hour RPG experience as much as the next guy, but sometimes it&#8217;s nice to just sit down and play a game for 5-10 minutes.  Thankfully, there are a host of games that are just perfect for that situation.  Geometry Wars 2, Pac-man C.E., [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/11/turkey_hunt.gif"><img class="size-full wp-image-214 aligncenter" title="Where was PETA when this came out?" src="http://www.sleepygamer.com/wp-content/uploads/2008/11/turkey_hunt.gif" alt="" width="442" height="316" /></a><strong></strong></p>
<p style="text-align: center;">
<p style="text-align: left;"><strong>Sleepy Gamer is thankful for.. bite-sized game experiences.</strong></p>
<p>I love the occasional 50-60 hour RPG experience as much as the next guy, but sometimes it&#8217;s nice to just sit down and play a game for 5-10 minutes.  Thankfully, there are a host of games that are just perfect for that situation.  Geometry Wars 2, Pac-man C.E., and Pixel Junk Eden all possess great &#8220;pick up &amp; play&#8221; appeal.  Smaller, casual games also provide another great benefit.  They&#8217;re great &#8220;wind you down&#8221; games for that last bit of gaming at the end of the day, or even right before bed.  Nothing like a 2-hour Peggle session when you can&#8217;t sleep at 3 in the morning.</p>
<p><strong>Sleepy Gamer is thankful for.. save anywhere.</strong></p>
<p>You weren&#8217;t always able to save your game at anytime in console games.  True, some games still stick to the antiquated concept of the artificially increased challenge that rigid save points bring, but the vast majority have moved past this.  Now we&#8217;re free to save our game every five steps and abuse quick save/load to our heart&#8217;s content.  Ridiculously long dungeons are finally a thing of the past.  Now you&#8217;re playing with power.. and it doesn&#8217;t involve holding the reset button while turning off the power.</p>
<p><a href="http://www.sleepygamer.com/2008/11/26/what-were-thankful-for/#more-213">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Tribute to the Sega Dreamcast</title>
		<link>http://www.sleepygamer.com/2008/11/07/tribute-to-the-sega-dreamcast/</link>
		<comments>http://www.sleepygamer.com/2008/11/07/tribute-to-the-sega-dreamcast/#comments</comments>
		<pubDate>Fri, 07 Nov 2008 20:35:21 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[Flashback]]></category>
		<category><![CDATA[dreamcast]]></category>
		<category><![CDATA[sega]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=190</guid>
		<description><![CDATA[
Just thinking about the Dreamcast brings back lots of fond memories.  Witnessing the red swirl as you powered it on, you knew that there was something special about it.   This was the first system that truly felt &#8220;next gen&#8221;.  The thought of playing an arcade-perfect Marvel vs. Capcom at the comfort of your home was [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/11/segadreamcast.jpg"><img class="alignnone size-medium wp-image-191" title="It's thinking... boobies." src="http://www.sleepygamer.com/wp-content/uploads/2008/11/segadreamcast-300x248.jpg" alt="" width="300" height="248" /></a></p>
<p>Just thinking about the Dreamcast brings back lots of fond memories.  Witnessing the red swirl as you powered it on, you knew that there was something special about it.   This was the first system that truly felt &#8220;next gen&#8221;.  The thought of playing an arcade-perfect Marvel vs. Capcom at the comfort of your home was simply marvelous.  Resident Evil sent chills down my spine as I was blasting zombies away in beautiful real-time graphics.  So, where did it all go wrong?<br />
<strong><br />
History in the Making</strong><br />
Towards the later part of the 90s, Sega was in a rut.  With the previous blunders of the Sega CD and 32X, Sega&#8217;s current console, the Saturn, was on the verge of yet another failure.  Despite some modest success in Japan, the Saturn only sold a mere 9 million units worldwide.  In comparison, the original Sony PlayStation dominated the sales charts with over 100 million units sold.  The public was starting to lose faith in Sega, and they needed a way to revitalize the Sega name.  Towards the end of the Saturn lifecycle, Sega had a secret project with 2 of their internal groups.  With one group in Japan, and the other in the U.S, they would be competing against each other to develop a new console system.  In the end, Sega crowned the Japanese team the victor, and thus the Dreamcast was born.</p>
<p><strong>Revolutionary Specs</strong><br />
At the time, the Dreamcast specs were unparalleled.  Powered by a powerful 200MHz 128-bit Hitachi SH4 processor, 16MB of RAM, and a 12x GD-ROM drive, it was capable of crunching a whopping 7 million polygons per second.  To provide a different perspective, the original PlayStation only featured a 33MHz 32-bit MIPS processor, 2MB of RAM, and a 2x CD-ROM drive only capable of processing 360,000 polygons per second.  Clearly, nothing came close to the Dreamcast power.  What&#8217;s even more impressive was that it came boxed with a 56k modem.  You may scoff at the thought of dial-up Internet, but back then, playing games online was something simply ahead of its time.  Online game play was always a PC commodity up until the Dreamcast, since no prior consoles offered anything like it.  Contrary to prior beliefs, it was actually Sega who pioneered console online gameplay, not Microsoft.<br />
<a href="http://www.sleepygamer.com/2008/11/07/tribute-to-the-sega-dreamcast/#more-190">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>4 Scary Moments in Video Gaming</title>
		<link>http://www.sleepygamer.com/2008/10/31/4-scary-moments-in-video-gaming/</link>
		<comments>http://www.sleepygamer.com/2008/10/31/4-scary-moments-in-video-gaming/#comments</comments>
		<pubDate>Sat, 01 Nov 2008 00:53:06 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[eternal darkness]]></category>
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		<category><![CDATA[halloween]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[scary]]></category>
		<category><![CDATA[silent hill]]></category>
		<category><![CDATA[survival horror]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=187</guid>
		<description><![CDATA[
In the spirits of Halloween, this post is dedicated to 4 scary video game moments that I&#8217;ve experienced.  I was originally going to do 5, but I couldn&#8217;t think of a 5th moment that scared the crap out of me without listing the same game franchise twice.  Plus, it&#8217;s Friday, so I deserve to be [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/10/mariopumpkin2.jpg"><img class="alignnone size-medium wp-image-188" title="Word of advice, eating a leaf will turn you into a flying raccoon... remember that well." src="http://www.sleepygamer.com/wp-content/uploads/2008/10/mariopumpkin2-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>In the spirits of Halloween, this post is dedicated to 4 scary video game moments that I&#8217;ve experienced.  I was originally going to do 5, but I couldn&#8217;t think of a 5th moment that scared the crap out of me without listing the same game franchise twice.  Plus, it&#8217;s Friday, so I deserve to be lazy.  =)  Enjoy and have a safe, and happy Halloween!</p>
<p><strong>Resident Evil 2<br />
</strong></p>
<div style="text-align: left;">You are trapped all alone in a police station.  It&#8217;s infested with zombies, mutated dogs, and practically anything else that wants you dead.  After long hours of fleeing for your life, you take refuge in a room that appears safe&#8230; at least for now.  There&#8217;s a golden cogwheel embedded into the wall that you must retrieve, but how do you get it?  Looking around for a solution, you see a furnace and 3 adjacent faucets.  You decide to light up the furnace, and turn each of the faucets.  Immediately, a faint clang in the distance signals that the cogwheel dropped to the floor.  As you approach the cogwheel&#8230; BOOM!  A hulking monster in a trench coat bursts through the walls.  It looks at you with one goal&#8230; kill.  Immediately taking aim, you empty countless clips into this beast, but it&#8217;s still inching nearer and nearer, trapping you in a corner.  Finally, as you fire your last shot, he falls down motionless.  You let out a sigh of relief, and retrieve the cogwheel that you came for.  Leaving the room, things appear peaceful again as you are walking into the hallway.  Until&#8230;. BOOM!  The walls come crashing down.  Through the smoke appears the same monster you just put down.  It&#8217;s staring you right in the face&#8230; yet again.</div>
<p><strong><br />
Eternal Darkness</strong><br />
It has been hours since you last saved your game.  You&#8217;ve slain countless undead foes, traveled thousands of years, and gathered all of the Ancient&#8217;s artifacts.  The only thing&#8217;s left is to defeat Pious, the maniacal guardian who&#8217;s bent on ending all of humanity as we know it.  Moments before reaching the final boss and saving the world, you encounter&#8230; &#8220;Disc Read Error&#8221;.  At this point, you&#8217;re screaming out loud, &#8220;This can&#8217;t be happening!&#8221;  Just when you&#8217;re about to throw your Gamecube out the window, it resumes like nothing happened.  You then realized that the game was messing with you all along.  Good one Nintendo&#8230; bravo.<br />
<a href="http://www.sleepygamer.com/2008/10/31/4-scary-moments-in-video-gaming/#more-187">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>First Impressions: Resistance 2 Multiplayer Beta</title>
		<link>http://www.sleepygamer.com/2008/10/26/first-impressions-resistance-2-multiplayer-beta/</link>
		<comments>http://www.sleepygamer.com/2008/10/26/first-impressions-resistance-2-multiplayer-beta/#comments</comments>
		<pubDate>Sun, 26 Oct 2008 23:02:55 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[first impressions]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[resistance 2]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=178</guid>
		<description><![CDATA[
Upon receiving a beta key for Resistance 2, I was really eager to rush home and download the beta.  However, after 3.5 hours for 2GB download, in addition to the 10 minute install, plus another 15 minutes for an update, I was finally ready to play.  So is this game worth that 4 hour wait?  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/10/resistance-2-ps3-01thumb.jpg"><img class="alignnone size-medium wp-image-183" title="Let's finish the FIGHT!   Errr... wrong game" src="http://www.sleepygamer.com/wp-content/uploads/2008/10/resistance-2-ps3-01thumb-233x300.jpg" alt="" width="233" height="300" /></a></p>
<p>Upon receiving a beta key for Resistance 2, I was really eager to rush home and download the beta.  However, after 3.5 hours for 2GB download, in addition to the 10 minute install, plus another 15 minutes for an update, I was finally ready to play.  So is this game worth that 4 hour wait?  Read on.</p>
<p><strong>Beta Basics<br />
</strong>Just to clarify, this beta only provides the multi-player feature.  You won&#8217;t get a sneak peak at the single player campaign until you buy it.  Starting the beta, you&#8217;re introduced to 2 game play options: Cooperative and Competitive.  In the cooperative mode, you have the choice to play online or offline with friends.  This mode allows casual fun play without affecting your ranking stats.  The competitive mode is where the meat of the game is focused on.  Similar to Call of Duty&#8217;s &#8220;Perks&#8221;, Resistance 2 has the &#8220;<span class="misspell">Berserks</span>/<span class="misspell">Loadout</span>&#8221; system.  As you gain more experience and rank up, you can unlock additional &#8220;<span class="misspell">Berserks</span>/<span class="misspell">Loadout</span>&#8221; that enhance your abilities.  The default <span class="misspell">beserks</span>/<span class="misspell">loadouts</span> provide small enhancements like upgraded radar or electric burst shots.  But leveling up will provide much better abilities, such as force fields or healing rings, that will help keep you alive longer.</p>
<p>The main appeal that Resistance 2 has over other shooters are the 60 player skirmishes.  When you jump into a 60 player battle, things can get really chaotic.  The first time I jumped in, my average lifespan was less than 10 seconds.  However, as you get more accustomed to the map layout, you&#8217;ll realize how grand and epic these matches are.  It&#8217;s quite exhilarating when there&#8217;s a stand-off between the two factions fighting on opposite sides of the ravine.  One side is desperately defending the beacon, while the other is trying to overtake it.  The whole beauty of this is that this grand experience is practically lag-free, so any deaths that you encounter is because of your own <span class="misspell">noob</span> skills.</p>
<p><a href="http://www.sleepygamer.com/2008/10/26/first-impressions-resistance-2-multiplayer-beta/#more-178">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Playstation 3.5?  Xbox540?  Wii HD?</title>
		<link>http://www.sleepygamer.com/2008/10/08/playstation-35-xbox540-wii-hd/</link>
		<comments>http://www.sleepygamer.com/2008/10/08/playstation-35-xbox540-wii-hd/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 06:26:49 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.sleepygamer.com/?p=118</guid>
		<description><![CDATA[

Console revisions are nothing new to the gaming industry.  A look in history will show us that most successful systems has gone through at least 3 console revisions.  Take a look at the Genesis, Gameboy, PS2, and the list goes on.  This generation is no different.  These changes are made to either reach a new [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/10/ps35.jpg"><img class="size-medium wp-image-119 alignnone" title="Yes, I suck at Photoshop." src="http://www.sleepygamer.com/wp-content/uploads/2008/10/ps35-300x298.jpg" alt="" width="300" height="298" /></a></p>
<p style="text-align: left;">
<p>Console revisions are nothing new to the gaming industry.  A look in history will show us that most successful systems has gone through at least 3 console revisions.  Take a look at the Genesis, Gameboy, PS2, and the list goes on.  This generation is no different.  These changes are made to either reach a new markets, introduce better security, or just to save a couple of bucks.  Here&#8217;s a general look at what we&#8217;ll be expecting this generation.</p>
<p style="text-align: left;"><strong> 20GB, 40GB, 60GB, 80GB, 160GB, what next?</strong></p>
<p class="MsoNormal" style="text-align: left;">Since its November 2006 release, there has been a total of 5 PS3 model changes.  Initially, you had the choice of a 20GB or 60GB model retailing at $499 and $599 respectively.  Despite the enormous price tag, Sony was still taking a $300 loss for each console sold.  They needed a way to bring the price down fast if they wanted more consumers to purchase their platform.  In late 2007, Sony introduced the 40GB and 80GB models for $399 and $499.  Although that seemed like a much better deal, one key feature was lost… backwards compatibility.  The older 20GB and 60GB models, included the PS2 “Emotion Engine” CPU that allowed it to natively play PS2 games.  To save manufacturing costs, this CPU was removed from the later models.  Thus, the 80GB model only provided limited PS2 backwards compatibility through software emulation, while the 40GB cannot play PS2 games at all.  Just recently, Sony announced a newer 80GB and 160GB models to replace the current ones.  Like the 40GB model, the new revisions will completely remove PS2 backwards compatibility as well.  Don’t worry, you’ll still be able to play your old PSOne games.</p>
<p class="MsoNormal" style="text-align: left;"><a href="http://www.sleepygamer.com/2008/10/08/playstation-35-xbox540-wii-hd/#more-118">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>The Changing Face of Exclusivity</title>
		<link>http://www.sleepygamer.com/2008/10/06/the-changing-face-of-exclusivity/</link>
		<comments>http://www.sleepygamer.com/2008/10/06/the-changing-face-of-exclusivity/#comments</comments>
		<pubDate>Tue, 07 Oct 2008 06:35:25 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.sleepygamer.com/?p=107</guid>
		<description><![CDATA[

It wasn&#8217;t too long ago that game exclusivity was king among &#8220;third party&#8221; blockbusters like Final Fantasy and Guitar Hero.  When games were only released on one system and one system alone.  However, with this console generation having no clear cut leader to shoulder the burden of millions of sales, like it was during the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/10/gta_iv_exclusive.jpg"><img class="size-full wp-image-108 aligncenter" title="How else are you gonna fan the flames of the console war?" src="http://www.sleepygamer.com/wp-content/uploads/2008/10/gta_iv_exclusive.jpg" alt="" width="500" height="281" /></a></p>
<p>It wasn&#8217;t too long ago that game exclusivity was king among &#8220;third party&#8221; blockbusters like Final Fantasy and Guitar Hero.  When games were only released on one system and one system alone.  However, with this console generation having no clear cut leader to shoulder the burden of millions of sales, like it was during the Playstation 2 era, the ideas of exclusivity are beginning to change.  But why move away from single platform exclusivity when it&#8217;s obviously much easier to develop for one system?  The sad truth is that game development costs are a lot higher now than they were a few years ago.  The move to HD graphics means much more detailed art assets are required and production quality expectations are at an all time high.  Just like the movie business, video games are turning into a big budget, blockbuster-obsessed industry.  So game publishers are finding little reason to stick to one platform when they could be selling to a much wider audience.</p>
<p>The concept of exclusivity is not altogether dead yet.  Although not an entirely new idea, timed exclusivity is one way Sony, Microsoft and Nintendo are continuing to compete for dominance in the continuing console war.  Traditionally, when a game receives a timed exclusivity window of a year or more, sales are generally skewed heavily toward the first version of the game, since all the buzz and anticipation will have worn off by the time the ported game comes out.  After all, the Grand Theft Auto series became a timed exclusive for the PS2, which later appeared on both the PC and Xbox.  The same could be said for Resident Evil 4, which <a href="http://www.gamespot.com/news/2812088.html">first debuted on Nintendo&#8217;s Gamecube</a> and was later ported to PS2.  Today, the timed exclusive has all but replaced the &#8220;third party&#8221; exclusive.  Bioshock and Eternal Sonata were both timed exclusives for the Xbox360 and Unreal Tournament III was temporarily a PS3-only game.</p>
<p><a href="http://www.sleepygamer.com/2008/10/06/the-changing-face-of-exclusivity/#more-107">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>To Blu-ray or Not Blu-ray</title>
		<link>http://www.sleepygamer.com/2008/09/24/to-blu-ray-or-not-blu-ray/</link>
		<comments>http://www.sleepygamer.com/2008/09/24/to-blu-ray-or-not-blu-ray/#comments</comments>
		<pubDate>Thu, 25 Sep 2008 06:07:47 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.sleepygamer.com/?p=83</guid>
		<description><![CDATA[
Ever popped in a DVD lately?  I bet you&#8217;ve already seen those annoying Blu-ray commercials.  Blu-ray, the ultimate hi-def blah blah blah.  We&#8217;re constantly reminded that Blu-ray is so much better than DVD.  But is it really?
First off, what is Blu-ray?  Blu-ray is a proprietary media format produced by a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/09/post_background.jpg"><img class="alignnone size-medium wp-image-84" title="Why so blu?" src="http://www.sleepygamer.com/wp-content/uploads/2008/09/post_background-300x262.jpg" alt="" width="300" height="262" /></a></p>
<p>Ever popped in a DVD lately?  I bet you&#8217;ve already seen those annoying Blu-ray commercials.  Blu-ray, the ultimate hi-def blah blah blah.  We&#8217;re constantly reminded that Blu-ray is so much better than DVD.  But is it really?</p>
<p>First off, what is Blu-ray?  Blu-ray is a proprietary media format produced by a little company named Sony.  These are the same folks who introduced us to the failed UMD, mini-discs, and even Beta tapes.  This format is called Blu-ray since these discs are literally made using a blue laser.  DVDs on the other hand, are produced with a red laser.  Because blue has a much shorter wave length than red, a blue laser can burn more data onto a disc.  Imagine writing with a fine-tipped pen vs. writing with a highlighter marker.</p>
<p>From the naked eye, there isn&#8217;t much distinction between Blu-ray and DVD discs.  But what makes Blu-ray so special is that it can hold about 6x more data than DVD.  Dual-layer Blu-ray discs can hold up to 50 GB while a dual-layer DVD can only hold up to 8.5 GB.  With DVDs, movie studios need to compress and reduce the video quality so that it can fit onto the disc.  Watch a DVD movie on an HD display and you will notice quite a bit of pixilation and artifacts that degrade the picture quality.  Blu-ray movies are clear as day since the video looks extremely vibrant and crisp.  That&#8217;s because it also provides 6x the resolution of a standard DVD movie.  The higher the resolution, the better the picture will look.<br />
<a href="http://www.sleepygamer.com/2008/09/24/to-blu-ray-or-not-blu-ray/#more-83">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Rethinking the Product Life Cycle</title>
		<link>http://www.sleepygamer.com/2008/09/12/rethinking-the-product-life-cycle/</link>
		<comments>http://www.sleepygamer.com/2008/09/12/rethinking-the-product-life-cycle/#comments</comments>
		<pubDate>Fri, 12 Sep 2008 14:00:20 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Features]]></category>
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		<guid isPermaLink="false">http://www.sleepygamer.com/?p=28</guid>
		<description><![CDATA[
Nintendo redefined what was traditionally thought to be the video game console life cycle with the Wii.  They focused on getting a fun and affordable system into people’s houses, with the concept of “play, not graphics” being the primary driving force.  In doing so, they were able to jump forward into the console [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/09/console_timeline.jpg"><img class="size-full wp-image-32 aligncenter" title="Will this infinite loop ever end?" src="http://www.sleepygamer.com/wp-content/uploads/2008/09/console_timeline.jpg" alt="" width="500" height="437" /></a></p>
<p>Nintendo redefined what was traditionally thought to be the video game console life cycle with the Wii.  They focused on getting a fun and affordable system into people’s houses, with the concept of “play, not graphics” being the primary driving force.  In doing so, they were able to jump forward into the console life cycle at the point in which mass market acceptance becomes high and barriers to entry are low.  Everyone became an early adopter of the Wii; hardcore gamers, families, young professionals, middle aged couples, and everyone in between.</p>
<p>One side effect of this swift change has been the reduction in quantity of game releases aimed squarely at the hardcore gamer.  While Nintendo initially did an excellent job releasing their stable of beloved franchises (<a id="mxw4" title="Mario" href="http://en.wikipedia.org/wiki/Mario_galaxy">Mario</a>, <a id="yq0." title="Zelda" href="http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess">Zelda</a>, <a id="j.of" title="Smash Bros" href="http://en.wikipedia.org/wiki/Smash_bros_brawl">Smash Bros</a>, <a id="fgf2" title="Mart Kart" href="http://en.wikipedia.org/wiki/Mario_kart_wii">Mart Kart</a>), since then we’ve seen a considerable decline in the amount of notable core game releases from Nintendo.  E3 was a prime example of this, as Nintendo failed to deliver the excitement and promise of new games to get the hardcore excited.  They did, however, acknowledge that these titles were being worked on.  Recently, there was an article in <a id="ya01" title="Edge" href="http://www.eurogamer.net/article.php?article_id=225555">Edge</a> magazine about how Nintendo would have these core titles ready in approximately 2 to 3 years.  But if the Wii software cycle started off toward the middle of what we’ve come to know of the conventional product cycle, does this mean we should expect these games on the next Nintendo console instead?</p>
<p>The rumors and speculation about an major upcoming Wii redesign are actually very plausible.  Nintendo could still draw upon the incredibly popular Wii branding, perhaps naming the next console “Nintendo Wii Plus” or <a id="yyq7" title="&quot;Wii HD&quot;" href="http://www.nintendowiifanboy.com/2007/08/01/pachter-predicts-hd-wii/">&#8220;Wii HD&#8221;</a>, to keep the strong mainstream mind share alive.  And just like the jump from Gamecube to Wii wasn’t a monumental jump forward in graphics, this redesign could continue this tradition, using <a id="f2jf" title="multicore" href="http://en.wikipedia.org/wiki/Multi-core_%28computing%29">multicore</a> technology and the <a id="mnfd" title="bluray" href="http://en.wikipedia.org/wiki/Blu-ray_Disc">Bluray</a> format, at a point when such hardware is much cheaper.  It could easily include hardware-based backwards compatibility with all the existing Wii software and maybe even support the current controllers and peripherals as well.</p>
<p><a href="http://www.sleepygamer.com/2008/09/12/rethinking-the-product-life-cycle/#more-28">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Rise of the Downloadable Games</title>
		<link>http://www.sleepygamer.com/2008/09/06/rise-of-the-downloadable-games/</link>
		<comments>http://www.sleepygamer.com/2008/09/06/rise-of-the-downloadable-games/#comments</comments>
		<pubDate>Sun, 07 Sep 2008 06:05:55 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Features]]></category>
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		<description><![CDATA[
While PC gaming has enjoyed smaller downloadable games for just about as long as the Internet has been around, the console space has only just begun to embrace this concept.  The incredible ease of obtaining digitally distributed content along with the rising cost of game development for AAA titles has carved out a nice niche [...]]]></description>
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<p>While PC gaming has enjoyed smaller downloadable games for just about as long as the Internet has been around, the console space has only just begun to embrace this concept.  The incredible ease of obtaining digitally distributed content along with the rising cost of game development for AAA titles has carved out a nice niche for independent developers to showcase their wares.<br id="x6ty" /><br id="x6ty0" />Sony has proved that downloadable games can offer large, retail game-sized experiences (see <em id="l3bx"><a id="jq9n" title="Warhawk" href="http://en.wikipedia.org/wiki/Warhawk_%28PlayStation_3_game%29">Warhawk</a> </em>, <em id="b9:s"><a id="ya:j" title="GT 5 Prologue" href="http://en.wikipedia.org/w/index.php?title=Gran_turismo_5_prologue&amp;redirect=no">GT 5 Prologue</a></em> and the upcoming <em id="b9:s0"><a id="lli." title="Ratchet &amp; Clank: Quest For Booty" href="http://en.wikipedia.org/wiki/Ratchet_%26_Clank_Future:_Quest_for_Booty">Ratchet &amp; Clank: Quest For Booty</a></em>), however, the space is primarily inhabited by more casual &#8220;pick up and play&#8221; games.  Titles like <em id="b9:s1"><a id="yxi0" title="Geometry Wars Retro Evolved" href="http://en.wikipedia.org/wiki/Geometry_Wars:_Retro_Evolved">Geometry Wars Retro Evolved</a></em> or <em id="b9:s2"><a id="b9it" title="Super Stardust HD" href="http://en.wikipedia.org/wiki/Super_Stardust_HD">Super Stardust HD</a></em> are extremely addictive twin stick shooter gems, but they&#8217;re also great games to play for 10 to 15 mins, while you wait for your buddy to join you online.  In a way, they&#8217;re really more like palette cleansers that can be loaded up quickly while you&#8217;re in between game sessions.  These games also don&#8217;t require individual discs, which means you can turn on your console and then decide what you want to play, possibly after you&#8217;re glanced at your friend&#8217;s list.  And since they tend to be smaller, less complicated games, you&#8217;re more apt to find a local multiplayer game everyone can join in on.  Rather than entice your friends to come over and play Halo 3 or Madden, you can boot up <em id="c-xl"><a id="l3:l" title="N+" href="http://en.wikipedia.org/wiki/N%2B">N+</a></em> or <em id="b9:s3"><a id="pqqc" title="Calling All Cars!" href="http://en.wikipedia.org/wiki/Calling_All_Cars%21">Calling All Cars!</a></em> to bring out some good old fashioned couch rivalries.<br id="obs:" /><br id="obs:0" />Creating these smaller bite-sized games also means you can charge less and still turn a decent profit because the development times are drastically lower.  Independent development studios like <a id="xniu" title="thatgamecompany" href="http://en.wikipedia.org/wiki/Thatgamecompany">thatgamecompany</a> or <a id="yn84" title="NinjaBee" href="http://www.ninjabee.com/">NinjaBee</a> would have probably never existed or at least might not have been as successful had it not been for the smaller canvas and digital distribution.  Rather than deal with one of the incredibly massive multi-national publishers, Xbox Live Arcade, Playstaion Network, and Wiiware, offer direct channels for consumers to buy their products.  Since a lower cost of development means lower investment risk, developers are given more freedom to innovate.  The single-man production of Everyday Shooter is a great example of a game that seems unlikely to have ever existed on a console 5 years ago.  Such is the potential for this brand new medium.<br id="b.6e" /><a href="http://www.sleepygamer.com/2008/09/06/rise-of-the-downloadable-games/#more-19">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Welcome to Sleepy Gamer!</title>
		<link>http://www.sleepygamer.com/2008/09/05/welcome-to-sleepy-gamer/</link>
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		<pubDate>Fri, 05 Sep 2008 07:59:50 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
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		<description><![CDATA[Just wanted to take this time to welcome you to the site.  Obviously, it&#8217;s a work in progress, but what site isn&#8217;t these days, right?  Above all else, we&#8217;re just gamers who love to talk gaming.  So if you love gaming, stick around.. we&#8217;ve got plenty more to share!  Feel free to leave us any [...]]]></description>
			<content:encoded><![CDATA[<p>Just wanted to take this time to welcome you to the site.  Obviously, it&#8217;s a work in progress, but what site isn&#8217;t these days, right?  Above all else, we&#8217;re just gamers who love to talk gaming.  So if you love gaming, stick around.. we&#8217;ve got plenty more to share!  Feel free to leave us any comments or constructive compliments.</p>
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