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Brand new game series’ are usually few and far between, and good ones are even more unlikely.  The current generation has seen it’s fair share of potential new franchises, but many new notables have yet to have produced proper sequels.  The cycle of innovation, refinement, then innovation is the foundation that the games industry is built upon.  So, here are some recent gems that are definitely worth revisiting.

Dead Rising (Xbox360)

You, trapped in a mall with thousands of zombies and the freedom to use practically anything as a weapon.  It’s no wonder we haven’t seen this game concept done earlier.  The zombie playground idea could be applied to almost anywhere too. Amusement park, airport, or even a small, open-world town would all be great locales.  Throw in a bunch more interactive objects for creative, new ways to kill the walking dead and you’re all set.  Oh yeah, how about some online co-op, please?

Zack and Wiki (Wii)

It’s the brilliant, Wii, point-and-click adventure that was a critically success, but a retail failure.  Sadly, we probably won’t ever see a sequel any time soon.  Some of the later puzzles were down right diabolical, but when you finally did figure it out, that “eureka” moment was pure magic.  The cute, lovable animations, the multiple solutions, and the clever use of items and enemies all worked to create an experience that could only be compared to the days of playing an old-school, LucasArts adventure game.  More of the same is all I ask.

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When Home was first announced, Sony had built up a lot of hype for this service.  First of all, it’s absolutely free and it provided a full 3-D interactive experience to online gaming.  Also, did I mention it was free?  However, after the long delay, it seemed that Home’s momentum has slowed down.  It has definitely lost its steam that it gained a couple years ago.  Plus, with the recent release of the new Xbox experience, will Home provide the revolutionary gaming experience that Sony promised?

So what is PlayStation Home?  Home is essentially a virtual online 3-D space that allows you to meet up and socialize with other PS3 users.  You can chat, dance, flirt, and also play games with them.  It’s basically the Sims meet Second Life, in which you create a personal avatar to traverse through the virtual realm.  Like Second Life, Home also serves as a breeding ground for advertisements.  Everywhere you go, there are large monitors that constantly loops movie and video game trailers.  There’s even a movie theater that you can enter just to watch game trailers.  Since its a free service, I suppose this is how Sony had to find some way to make money back.

Starting Home, you are immediately introduced to create an avatar.  The avatar creation tool is much more robust than the Xbox 360’s, but I’m not convinced if that it’s a good thing.  For a beginner, Home provides so many options that it can be quite intimidating for a non-core player.  Just customizing the face alone has hundreds of possibilities if you factor things like cheeks, forehead, and chin structures.  On top of that, all of these features can be adjusted with a grid that allows you to adjust the dimensions of your head.  Call me lazy, but it got to the point where I stopped caring and just picked a preset character model.
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Your gut is probably bulging the size of a bowling ball after stuffing yourself with turkey the last few days.  Don’t worry, there’s help.  I can show you plenty of games that can help you lose the holiday weight right in the comfort of your home.  Just make sure that you’re not pounding down donuts and hamburgers while playing these games.

Wii Sports
The ever popular Wii Sports comes bundled with a number of mini-games that include Tennis, Baseball, Bowling, Golf, and Boxing.  These mini-games feel more like tech-demos, but is very fun and intuitive for first time Wii players.  Most newcomers will burn a lot of calories since they will be standing and exerting all of their energy in every swing.  However, once you learn the gameplay nuances, you’ll end up slouching in your couch and lazily flicking your wrist effortlessly to get the same results.  Hopefully Wii Sports will be used as a template for other Mario Sports games.  Give use Mario Tennis already!

Wii Fit
This is the pinnacle of all fitness games.  Do not…I repeat…do not buy Wii Fit expecting it to be a game.  It’s more like a fitness program than anything else.  The main thing that stands Wii fit apart from other fitness games is the balance board.  Not only is the board used for exercising, it also measures your weight, balance, and body mass index (BMI).  Typically, BMI tells you if you’re underweight, normal, or obese.  However, if Wii Fit calls you a fat-ass, keep in mind that it doesn’t count other factors like your body type and muscle mass so it’s very misleading.  I only found that the Yoga and Strength training to be particularly useful since it does a good job working out your core.  However, the Aerobic exercises are pure garbage since running in one place doesn’t make your blood pumping enough to be effective.  The beauty of Wii Fit is that it keeps track of all your progress, so you can clearly see how much improvement you’ve made.  Just keep in mind that the balance board only works if you weigh less than 350lbs.  If you weigh more than that… it’s probably a good idea to get a gym pass.
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Sleepy Gamer is thankful for.. bite-sized game experiences.

I love the occasional 50-60 hour RPG experience as much as the next guy, but sometimes it’s nice to just sit down and play a game for 5-10 minutes.  Thankfully, there are a host of games that are just perfect for that situation.  Geometry Wars 2, Pac-man C.E., and Pixel Junk Eden all possess great “pick up & play” appeal.  Smaller, casual games also provide another great benefit.  They’re great “wind you down” games for that last bit of gaming at the end of the day, or even right before bed.  Nothing like a 2-hour Peggle session when you can’t sleep at 3 in the morning.

Sleepy Gamer is thankful for.. save anywhere.

You weren’t always able to save your game at anytime in console games.  True, some games still stick to the antiquated concept of the artificially increased challenge that rigid save points bring, but the vast majority have moved past this.  Now we’re free to save our game every five steps and abuse quick save/load to our heart’s content.  Ridiculously long dungeons are finally a thing of the past.  Now you’re playing with power.. and it doesn’t involve holding the reset button while turning off the power.

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Just thinking about the Dreamcast brings back lots of fond memories.  Witnessing the red swirl as you powered it on, you knew that there was something special about it.   This was the first system that truly felt “next gen”.  The thought of playing an arcade-perfect Marvel vs. Capcom at the comfort of your home was simply marvelous.  Resident Evil sent chills down my spine as I was blasting zombies away in beautiful real-time graphics.  So, where did it all go wrong?

History in the Making

Towards the later part of the 90s, Sega was in a rut.  With the previous blunders of the Sega CD and 32X, Sega’s current console, the Saturn, was on the verge of yet another failure.  Despite some modest success in Japan, the Saturn only sold a mere 9 million units worldwide.  In comparison, the original Sony PlayStation dominated the sales charts with over 100 million units sold.  The public was starting to lose faith in Sega, and they needed a way to revitalize the Sega name.  Towards the end of the Saturn lifecycle, Sega had a secret project with 2 of their internal groups.  With one group in Japan, and the other in the U.S, they would be competing against each other to develop a new console system.  In the end, Sega crowned the Japanese team the victor, and thus the Dreamcast was born.

Revolutionary Specs
At the time, the Dreamcast specs were unparalleled.  Powered by a powerful 200MHz 128-bit Hitachi SH4 processor, 16MB of RAM, and a 12x GD-ROM drive, it was capable of crunching a whopping 7 million polygons per second.  To provide a different perspective, the original PlayStation only featured a 33MHz 32-bit MIPS processor, 2MB of RAM, and a 2x CD-ROM drive only capable of processing 360,000 polygons per second.  Clearly, nothing came close to the Dreamcast power.  What’s even more impressive was that it came boxed with a 56k modem.  You may scoff at the thought of dial-up Internet, but back then, playing games online was something simply ahead of its time.  Online game play was always a PC commodity up until the Dreamcast, since no prior consoles offered anything like it.  Contrary to prior beliefs, it was actually Sega who pioneered console online gameplay, not Microsoft.
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In the spirits of Halloween, this post is dedicated to 4 scary video game moments that I’ve experienced.  I was originally going to do 5, but I couldn’t think of a 5th moment that scared the crap out of me without listing the same game franchise twice.  Plus, it’s Friday, so I deserve to be lazy.  =)  Enjoy and have a safe, and happy Halloween!

Resident Evil 2

You are trapped all alone in a police station.  It’s infested with zombies, mutated dogs, and practically anything else that wants you dead.  After long hours of fleeing for your life, you take refuge in a room that appears safe… at least for now.  There’s a golden cogwheel embedded into the wall that you must retrieve, but how do you get it?  Looking around for a solution, you see a furnace and 3 adjacent faucets.  You decide to light up the furnace, and turn each of the faucets.  Immediately, a faint clang in the distance signals that the cogwheel dropped to the floor.  As you approach the cogwheel… BOOM!  A hulking monster in a trench coat bursts through the walls.  It looks at you with one goal… kill.  Immediately taking aim, you empty countless clips into this beast, but it’s still inching nearer and nearer, trapping you in a corner.  Finally, as you fire your last shot, he falls down motionless.  You let out a sigh of relief, and retrieve the cogwheel that you came for.  Leaving the room, things appear peaceful again as you are walking into the hallway.  Until…. BOOM!  The walls come crashing down.  Through the smoke appears the same monster you just put down.  It’s staring you right in the face… yet again.


Eternal Darkness

It has been hours since you last saved your game.  You’ve slain countless undead foes, traveled thousands of years, and gathered all of the Ancient’s artifacts.  The only thing’s left is to defeat Pious, the maniacal guardian who’s bent on ending all of humanity as we know it.  Moments before reaching the final boss and saving the world, you encounter… “Disc Read Error”.  At this point, you’re screaming out loud, “This can’t be happening!”  Just when you’re about to throw your Gamecube out the window, it resumes like nothing happened.  You then realized that the game was messing with you all along.  Good one Nintendo… bravo.
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