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	<title>Sleepy Gamer &#187; Reviews</title>
	<atom:link href="http://www.sleepygamer.com/category/reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.sleepygamer.com</link>
	<description>By gamers, for gamers</description>
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		<title>Beta Impressions: Battlefield Heroes</title>
		<link>http://www.sleepygamer.com/2009/03/12/beta-impressions-battlefield-heroes/</link>
		<comments>http://www.sleepygamer.com/2009/03/12/beta-impressions-battlefield-heroes/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 08:55:21 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[beta]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=327</guid>
		<description><![CDATA[
For the next installment of the outstanding series of multiplayer-focused Battlefield games, it seems EA and DICE wanted  to make something different.  While the cell-shaded, cartoony look and 3rd person perspective are what first catch the eye, it&#8217;s the &#8220;free to play&#8221; business model, with revenue gained solely via advertising and microtransactions, that make it [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-328 aligncenter" title="If guys are riding on plane wings, more than 2 people should be able to ride a tank." src="http://www.sleepygamer.com/wp-content/uploads/2009/03/battlefield_heroes.jpg" alt="battlefield_heroes" width="500" height="341" /></p>
<p>For the next installment of the outstanding series of multiplayer-focused Battlefield games, it seems EA and DICE wanted  to make something different.  While the cell-shaded, cartoony look and 3rd person perspective are what first catch the eye, it&#8217;s the &#8220;free to play&#8221; business model, with revenue gained solely via advertising and microtransactions, that make it truly unique.</p>
<p>Despite what the <a href="http://www.1up.com/do/newsStory?cId=3172734">game&#8217;s producers may say</a>, the simple look and approachable gameplay do indeed offer a much more casual-friendly experience.  The incredibly low hardware requirements mean that most computers will be able to run it without a serious upgrade.  Five second spawn times, infinite ammo and limited weapon choice make it quite approachable for any gamer used to the mouse and keyboard.  The downside of this approachable nature is that character class distinction is rather lacking among the game&#8217;s three classes.  You seem to have more options in customizing your character&#8217;s appearance than actual gameplay abilities, with numerous store-bought clothing and emote options at your disposal.</p>
<p>On the flip side, battles are incredibly fun and frenetic, frequently occurring around the game&#8217;s flag capture points.  Death leaves you with just enough time to check your stats and catch your breath.  Before you know it you&#8217;re back in on the action, thanks in part to the game&#8217;s automatic spawning system that does a decent job sending you back relatively close to the action.  The AI system also does a good job of making sure you aren&#8217;t constantly ambushed by spawn campers, like in Battlefield 2 when your side was pushed back to a single capture point.  Vehicles, such as tanks, jeeps and planes, are present on most maps, but their awkward controls and tame firepower make them much less important than in the more realistic Battlefield games of the past.  The game also takes a cue from the Halo series, with automatic matchmaking, based on player skill.  No server lists to navigate and refresh, just quick access to instant action.</p>
<p><a href="http://www.sleepygamer.com/2009/03/12/beta-impressions-battlefield-heroes/#more-327">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>Street Fighter IV Review</title>
		<link>http://www.sleepygamer.com/2009/03/02/street-fighter-iv-review/</link>
		<comments>http://www.sleepygamer.com/2009/03/02/street-fighter-iv-review/#comments</comments>
		<pubDate>Tue, 03 Mar 2009 07:02:57 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[fighting]]></category>
		<category><![CDATA[sfiv]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=319</guid>
		<description><![CDATA[ 

So why am I excited about this release?  Well&#8230; it&#8217;s Street Fighter 4, duh.  Even though the number 4 suggests that this the 4th game in the series, it&#8217;s really the 12th if you count all the iterations of SFI, SFII, SF Alpha, and SFIII.  Don&#8217;t get me started on that crappy Street Fighter 2010.  [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"> </p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-320" title="C. Viper: Thousand years of PAIN!!   Blanka:  Arrrrrooooo!?" src="http://www.sleepygamer.com/wp-content/uploads/2009/03/custom.jpg" alt="C. Viper: Thousand years of PAIN!!   Blanka:  Arrrrrooooo!?" width="500" height="281" /></p>
<p style="text-align: left;">So why am I excited about this release?  Well&#8230; it&#8217;s Street Fighter 4, duh.  Even though the number 4 suggests that this the 4<span class="misspell">th</span> game in the series, it&#8217;s really the 12<span class="misspell">th</span> if you count all the iterations of <span class="misspell">SFI</span>, <span class="misspell">SFII</span>, SF Alpha, and <span class="misspell">SFIII</span>.  Don&#8217;t get me started on that crappy Street Fighter 2010.  History aside, this entry proves to be just as epic as its previous legacies.  Let&#8217;s just hope that Capcom doesn&#8217;t repeat history and release a Street Fighter 4 Ultra Special Hyper Championship Edition to further confuse the hell out of us.</p>
<p>To be honest, when the first <span class="misspell">SFIV</span> teasers were unveiled, it really wasn&#8217;t my cup of tea.  What was the deal with all the ink swirls and why did they keep <span class="misspell">Chun</span> Li&#8217;s thunder thighs?  But as you play the final game, you start to realize how genius this art style really is.  For the first time, you can vividly see and feel all the pain induced from every punch, kick, and fireball.  From their over-the-top facial expressions, to the contorting bodies, you know that they&#8217;re in for a world of hurt.  In previous games, the 2-D character models seemed very copied and pasted into each level.  But because of the new 3-D engine, each character appears more dynamic and is more well integrated into the scenery.  Literally adding a new dimension to the visuals.  If you preferred the more gritty 2-D nature of <span class="misspell">SFIII</span>, you might be disappointed.  But I can assure you that the game-play will surely change your mind.</p>
<p style="text-align: left;"><a href="http://www.sleepygamer.com/2009/03/02/street-fighter-iv-review/#more-319">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>Retro Game Challenge Review</title>
		<link>http://www.sleepygamer.com/2009/02/22/retro-game-challenge-review/</link>
		<comments>http://www.sleepygamer.com/2009/02/22/retro-game-challenge-review/#comments</comments>
		<pubDate>Mon, 23 Feb 2009 07:09:24 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[retro]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=290</guid>
		<description><![CDATA[
The 8-bit video game era of the late 80&#8217;s and early 90&#8217;s was an important period in gaming.  Where intuitive game design and refined controls were still at very early stages of development.  It was a time of cheat codes, Game Genie, and Nintendo game tip hotlines.  Most of all, it was a time of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="size-full wp-image-291 aligncenter" title="retro_game_challenge" src="http://www.sleepygamer.com/wp-content/uploads/2009/02/retro_game_challenge.jpg" alt="retro_game_challenge" width="400" height="300" /></p>
<p>The 8-bit video game era of the late 80&#8217;s and early 90&#8217;s was an important period in gaming.  Where intuitive game design and refined controls were still at very early stages of development.  It was a time of cheat codes, Game Genie, and Nintendo game tip hotlines.  Most of all, it was a time of rose tinted nostalgia.  And although it&#8217;s easy to see all the inherent flaws of those games now, it&#8217;s hard to forget all the moments of joy they brought.</p>
<p><em><a href="http://en.wikipedia.org/wiki/Retro_Game_Challenge">Retro Game Challenge</a></em> (or <em>GameCenter CX: Arino&#8217;s Challenge</em>, as it&#8217;s known in Japan) tries to recapture that magical feeling again by simulating the 1980&#8217;s through a series of fictional NES-era (Famicon) games.  By some odd twist of fate, you are sent back in time to 1984 to complete a series of game challenges by a Japanese game show host named Arino.  The time warp changes your character to a younger version of you and Young Arino is also there to offer guidance as your fellow couch buddy.  Each fictional game offers a linear set of 4 distinct challenges ranging from the very easy (beat level 5) to more moderate challenges (score 250,000 points using the same continue).  Arino also periodically buys monthly game magazines, complete with helpful tips and tricks, sneak peaks at upcoming games and release dates, and even phony EGM-style game editors like Dan Sock (Dan Shoe) and Johnny England (John Davidson).</p>
<p><a href="http://www.sleepygamer.com/2009/02/22/retro-game-challenge-review/#more-290">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2009. |
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		<title>Super Street Fighter II Turbo: HD Remix Review</title>
		<link>http://www.sleepygamer.com/2008/12/29/super-street-fighter-ii-turbo-hd-remix-review/</link>
		<comments>http://www.sleepygamer.com/2008/12/29/super-street-fighter-ii-turbo-hd-remix-review/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 03:54:45 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[hdremix]]></category>
		<category><![CDATA[psn]]></category>
		<category><![CDATA[sf2]]></category>
		<category><![CDATA[xboxlive]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=242</guid>
		<description><![CDATA[
 
Out of all the games out this holiday season, this is what I&#8217;ve been pouring most of my hours into.  It&#8217;s gotten to the point in which other epics, like Fallout 3 and Little Big Planet, are simply neglected and collecting dust.  There&#8217;s something about the original Street Fighter II formula that makes it so [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/12/ssfiihdr_beta.jpg"><img class="alignnone size-full wp-image-241" title="It's Hadou-CAN, not Hadou-CAN'T" src="http://www.sleepygamer.com/wp-content/uploads/2008/12/ssfiihdr_beta.jpg" alt="" width="500" height="297" /></a></p>
<p> </p>
<p>Out of all the games out this holiday season, this is what I&#8217;ve been pouring most of my hours into.  It&#8217;s gotten to the point in which other epics, like Fallout 3 and Little Big Planet, are simply neglected and collecting dust.  There&#8217;s something about the original Street Fighter II formula that makes it so fun and addicting.  Capcom must have an entire division that is solely dedicated to appeal to our nostalgic appetites.  These re-releases are certainly easy money for Capcom, but at least they know how to do them right.</p>
<p>HD Remix is the same game from 14 years ago except with a major face lift.  The original fighting game engine are still intact while all of the graphics have been redone with gorgeous high resolution sprites.  Udon Comics has done an extraordinary job recreating the characters in beautiful Hi Def.  The once pixelated and blocky textures are now smooth and extremely detailed.  Nothing is left to the imagination anymore since all of the character models are finely illustrated with minute detail.  There is an option to play the game with the classic visuals, but it&#8217;s definitely an eye sore to view those outdated graphics on the HD screen.</p>
<p>Although the detail in the character models and backgrounds are superb, the animation department is not up to par.  Because Capcom wanted to keep the core mechanics of the original game, all of the animation frame counts have been preserved.  Unfortunately, this results with every move looking jerky and abrupt when performed.  With the low resolution sprites, this problem was not nearly as noticeable in the original game.  But the upgraded visuals expose holes in the animation that doesn&#8217;t look as smooth as it should be.<br />
<a href="http://www.sleepygamer.com/2008/12/29/super-street-fighter-ii-turbo-hd-remix-review/#more-242">Read more »</a></p>
<hr />
<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Fallout 3 Review</title>
		<link>http://www.sleepygamer.com/2008/12/16/fallout-3-review/</link>
		<comments>http://www.sleepygamer.com/2008/12/16/fallout-3-review/#comments</comments>
		<pubDate>Tue, 16 Dec 2008 09:42:58 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bethesda]]></category>
		<category><![CDATA[pcgaming]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=233</guid>
		<description><![CDATA[
The gamble that Bethesda made in acquiring the rights from Interplay seems to be paying off.  The fanatical outcry from the incredibly vocal Fallout fans has died down.  The game is finally out and available for the masses to judge for themselves.  And yet, as I log yet another hour in this [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/12/fallout3.jpg"><img class="size-full wp-image-234 aligncenter" title="Dogmeat.. sic balls!" src="http://www.sleepygamer.com/wp-content/uploads/2008/12/fallout3.jpg" alt="" width="500" height="281" /></a></p>
<p>The gamble that Bethesda made in acquiring the rights from Interplay seems to be paying off.  The fanatical outcry from the incredibly vocal Fallout fans has died down.  The game is finally out and available for the masses to judge for themselves.  And yet, as I log yet another hour in this wonderfully crafted, post-apocalyptic vision of Washington D.C., heading into the credits of my second playthrough, it&#8217;s apparent that the game lives up to every bit of the hype and then some.</p>
<p><strong>Destroyed Beauty</strong></p>
<p>There&#8217;s just something about the meticulous attention to detail of Fallout 3, how the environment was lovingly created and just as lovingly destroyed, that gives it that personality that is so rare to find in games.  The Fallout series has always had a brilliant art style, mixing old 1950&#8217;s-inspired culture with the futuristic technology of tomorrow.  With Fallout 3, Bethesda truly outdid themselves by presenting a world of hauntingly beautiful structures that spell a cautionary tale of nuclear war at every turn.  Every corner of the game&#8217;s world is enriched in amazing little touches; torn-down walls, pieced together suits of armor made of shopping carts and old tires, tons of humorous, fake products and advertisements.  There are even a handful of in-game radio station broadcasts with a wonderful selection of music from the &#8217;40s and &#8217;50s that help in immersing you in the alternate-history dystopia that the series is known for.</p>
<p>The characters themselves offer an incredibly rich selection of voice-acted dialog, whether or not you recognize the Liam Neesons or Malcolm McDonalds of the bunch.  And just like Oblivion, there are naturally some repeats here and there (for example, three ghouls outside a vault all had the same exact voice and slightly different thing to say), but it&#8217;s never quite as noticeable, possibly due to the smaller amount of settlements and survivors that the Fallout setting lends itself to.</p>
<p><a href="http://www.sleepygamer.com/2008/12/16/fallout-3-review/#more-233">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Retro Review: Mega Man X</title>
		<link>http://www.sleepygamer.com/2008/10/19/retro-review-mega-man-x/</link>
		<comments>http://www.sleepygamer.com/2008/10/19/retro-review-mega-man-x/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 02:48:53 +0000</pubDate>
		<dc:creator>Van</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[megaman]]></category>
		<category><![CDATA[retro-review]]></category>
		<category><![CDATA[snes]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=152</guid>
		<description><![CDATA[
If you&#8217;ve never played this game before, it&#8217;s Mega Man &#8220;X&#8221;, not 10.  Ironically, this game was released before Mega Man 7, but confusions aside, it was Capcom&#8217;s first Mega Man entry on the SNES.  With the X series, Capcom decided to reinvent the Mega Man franchise towards a more mature trend when entering the [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/10/megamanx-cropped1.jpg"><img class="alignnone size-medium wp-image-155" title="You would have my face if your underwear was this tight too!" src="http://www.sleepygamer.com/wp-content/uploads/2008/10/megamanx-cropped1-300x219.jpg" alt="" width="300" height="219" /></a></p>
<p>If you&#8217;ve never played this game before, it&#8217;s Mega Man &#8220;X&#8221;, not 10.  Ironically, this game was released before Mega Man 7, but confusions aside, it was Capcom&#8217;s first Mega Man entry on the SNES.  With the X series, Capcom decided to reinvent the Mega Man franchise towards a more mature trend when entering the the 16-bit arena.  It&#8217;s no Resident Evil, but it did venture into themes of death, revenge, and salvation.  Did it dissapoint?  Does it still stand to today&#8217;s standard?  Read on.</p>
<p><strong>Story</strong></p>
<p>If you cared to read the manual, you&#8217;ll find that this game takes place in the year 21xx (whenever that is).  It starts as an archaeologist/scientist stumbled upon the remains of a robotic research facility.  From this excavation, he discovered X (the main protagonist) and brought him back to life.  With X&#8217;s help, they were able to develop a new generation of androids dubbed &#8220;Reploids&#8221; who can learn, adapt, and pretty much has all human traits.  But what happens when robots start thinking on their own?  Shenanigans!  Led by the sinister Sigma, now there are evil robots who&#8217;ve gone &#8220;maverick&#8221; and it&#8217;s your job to stop them.   Not the greatest story in the world, but this shouldn&#8217;t be what you should be focusing on.<br />
<a href="http://www.sleepygamer.com/2008/10/19/retro-review-mega-man-x/#more-152">Read more »</a></p>
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<p><small>© van for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Rock Band 2 Review</title>
		<link>http://www.sleepygamer.com/2008/10/14/rock-band-2-review/</link>
		<comments>http://www.sleepygamer.com/2008/10/14/rock-band-2-review/#comments</comments>
		<pubDate>Wed, 15 Oct 2008 06:27:06 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[ps2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[rockband]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=132</guid>
		<description><![CDATA[
Those interested in getting Rock Band 2 will inevitably fall into one of two camps: those who already own the Rock Band 1 bundle, and the rest who have yet to hop on the bus and join the tour.  For the latter group, the improved instruments and huge selection of songs make the choice a [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/10/rock-band-2.jpg"><img class="size-full wp-image-134 aligncenter" title="It's all about playing on expert with the &quot;no fail&quot; mode turned on.." src="http://www.sleepygamer.com/wp-content/uploads/2008/10/rock-band-2.jpg" alt="" width="500" height="281" /></a></p>
<p>Those interested in getting Rock Band 2 will inevitably fall into one of two camps: those who already own the Rock Band 1 bundle, and the rest who have yet to hop on the bus and join the tour.  For the latter group, the improved instruments and huge selection of songs make the choice a relatively easy one for anyone even remotely interested in an incredibly fun, party-accessible, music rhythm game.  But we don&#8217;t live in a vacuum and this isn&#8217;t exactly the first game in the series.  So, is Rock Band 2 worth your $60 to upgrade to this year&#8217;s model?</p>
<p><strong>The Patch Upgrades.. I Mean New Features</strong></p>
<p>While the first game was the biggest leap forward in the music game genre since the original Guitar Hero, it was also missing a couple key features.  One of them was the in-game music store, which was patched in early this year free of charge.  Unfortunately, the online and single-player band world tour modes, cost the price of admission.  Many of the improvements make Rock Band 2 feel more like a patch upgrade than a full fledged sequel.  This seems to be the current direction most game franchises are heading, so I&#8217;m afraid we&#8217;ll probably have to start getting used to it.  Despite all this, everything Harmonix has added makes the game a whole lot better experience overall.</p>
<p>From the UI improvements, namely adding difficulty ratings on songs for each instrument component.  To the improved character customization options and loosened restrictions on using which band members.  To an incredibly diverse song list that crosses through genres and music eras with surprising choices.  To the brilliant inclusion of a drum trainer, complete with actual drum fills for those overdrive (ie: star power) activation moments.  Even the new Battle of the Bands mode provides a host of unique daily challenges that keep you coming back week after week.</p>
<p><a href="http://www.sleepygamer.com/2008/10/14/rock-band-2-review/#more-132">Read more »</a></p>
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<p><small>© garret for <a href="http://www.sleepygamer.com">Sleepy Gamer</a>, 2008. |
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		<title>Spore Review</title>
		<link>http://www.sleepygamer.com/2008/09/29/spore-review/</link>
		<comments>http://www.sleepygamer.com/2008/09/29/spore-review/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 03:49:35 +0000</pubDate>
		<dc:creator>Garret</dc:creator>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[pcgaming]]></category>
		<category><![CDATA[spore]]></category>

		<guid isPermaLink="false">http://www.sleepygamer.com/?p=95</guid>
		<description><![CDATA[
It&#8217;s no big secret that Will Wright&#8217;s next endeavor would be an incredibly ambitious project.  The game, which has won countless trade show awards over the past several years, was aptly called &#8220;Sim Everything&#8221; for a reason.
Creature Creator.. A Game In Itself 
While you don&#8217;t immediately start off creating your creature, it&#8217;s an activity you&#8217;ll find [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://www.sleepygamer.com/wp-content/uploads/2008/09/spore_review.jpg"><img class="size-full wp-image-97 aligncenter" title="Is there any intelligent life out there?" src="http://www.sleepygamer.com/wp-content/uploads/2008/09/spore_review.jpg" alt="" width="500" height="368" /></a></p>
<p><span style="font-size: 10pt; font-family: Verdana;">It&#8217;s no big secret that Will Wright&#8217;s next endeavor would be an incredibly ambitious project.  The game, which has won countless trade show awards over the past several years, was aptly called &#8220;Sim Everything&#8221; for a reason.</span></p>
<p><strong><span style="font-size: 10pt; font-family: Verdana;">Creature Creator.. A Game In Itself</span></strong><span style="font-size: 10pt; font-family: Verdana;"> </span></p>
<p class="MsoNormal"><span style="font-size: 10pt; font-family: Verdana;">While you don&#8217;t immediately start off creating your creature, it&#8217;s an activity you&#8217;ll find yourself coming back to again and again, throughout your playthrough.  The software tool is easy enough to use for most novice players.  Adding body parts is as simple as clicking and dragging body parts to wherever your twisted mind wants them.  Each added part has several sliders to adjust orientation, size, and length, while the main body can be molded like clay to become longer or shorter, fatter or skinnier.  The only restrictions come in form of forced symmetry by the editor.  Regardless, the sheer <a id="yw6b" title="amount of user-generated creatures" href="http://www.spore.com/sporepedia">amount of user-generated creatures</a> that have already been made is a testament to the power, ease, and usability of the tool.  It should be noted that a free, standalone version of the Spore Creature Creator is <a id="wy7x" title="available to try out" href="http://www.spore.com/trial">available for anyone to try</a>.  You won&#8217;t be able to test out your creation in-game, but you can tinker with the tool and get a small taste of what the creative aspect of Spore is all about. </span></p>
<p class="MsoNormal" style="margin-bottom: 12pt;"><strong><span style="font-size: 10pt; font-family: Verdana;">5 Games In 1</span></strong></p>
<p><span style="font-size: 10pt; font-family: Verdana;">Spore is divided into five evolutionary stages (Cell, Creature, Tribal, Civilization, and Space), based on mostly distinct gameplay types.  You advance through the game either by spending a predetermined amount of time in the current stage or by filling up an experience bar at the bottom of the screen, although each stage has its own way of awarding experience points (XP).</span></p>
<p><a href="http://www.sleepygamer.com/2008/09/29/spore-review/#more-95">Read more »</a></p>
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