Reviews


Those interested in getting Rock Band 2 will inevitably fall into one of two camps: those who already own the Rock Band 1 bundle, and the rest who have yet to hop on the bus and join the tour.  For the latter group, the improved instruments and huge selection of songs make the choice a relatively easy one for anyone even remotely interested in an incredibly fun, party-accessible, music rhythm game.  But we don’t live in a vacuum and this isn’t exactly the first game in the series.  So, is Rock Band 2 worth your $60 to upgrade to this year’s model?

The Patch Upgrades.. I Mean New Features

While the first game was the biggest leap forward in the music game genre since the original Guitar Hero, it was also missing a couple key features.  One of them was the in-game music store, which was patched in early this year free of charge.  Unfortunately, the online and single-player band world tour modes, cost the price of admission.  Many of the improvements make Rock Band 2 feel more like a patch upgrade than a full fledged sequel.  This seems to be the current direction most game franchises are heading, so I’m afraid we’ll probably have to start getting used to it.  Despite all this, everything Harmonix has added makes the game a whole lot better experience overall.

From the UI improvements, namely adding difficulty ratings on songs for each instrument component.  To the improved character customization options and loosened restrictions on using which band members.  To an incredibly diverse song list that crosses through genres and music eras with surprising choices.  To the brilliant inclusion of a drum trainer, complete with actual drum fills for those overdrive (ie: star power) activation moments.  Even the new Battle of the Bands mode provides a host of unique daily challenges that keep you coming back week after week.

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It’s no big secret that Will Wright’s next endeavor would be an incredibly ambitious project.  The game, which has won countless trade show awards over the past several years, was aptly called “Sim Everything” for a reason.

Creature Creator.. A Game In Itself

While you don’t immediately start off creating your creature, it’s an activity you’ll find yourself coming back to again and again, throughout your playthrough.  The software tool is easy enough to use for most novice players.  Adding body parts is as simple as clicking and dragging body parts to wherever your twisted mind wants them.  Each added part has several sliders to adjust orientation, size, and length, while the main body can be molded like clay to become longer or shorter, fatter or skinnier.  The only restrictions come in form of forced symmetry by the editor.  Regardless, the sheer amount of user-generated creatures that have already been made is a testament to the power, ease, and usability of the tool.  It should be noted that a free, standalone version of the Spore Creature Creator is available for anyone to try.  You won’t be able to test out your creation in-game, but you can tinker with the tool and get a small taste of what the creative aspect of Spore is all about.

5 Games In 1

Spore is divided into five evolutionary stages (Cell, Creature, Tribal, Civilization, and Space), based on mostly distinct gameplay types.  You advance through the game either by spending a predetermined amount of time in the current stage or by filling up an experience bar at the bottom of the screen, although each stage has its own way of awarding experience points (XP).

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