Entries tagged with “ps2”.


Those interested in getting Rock Band 2 will inevitably fall into one of two camps: those who already own the Rock Band 1 bundle, and the rest who have yet to hop on the bus and join the tour.  For the latter group, the improved instruments and huge selection of songs make the choice a relatively easy one for anyone even remotely interested in an incredibly fun, party-accessible, music rhythm game.  But we don’t live in a vacuum and this isn’t exactly the first game in the series.  So, is Rock Band 2 worth your $60 to upgrade to this year’s model?

The Patch Upgrades.. I Mean New Features

While the first game was the biggest leap forward in the music game genre since the original Guitar Hero, it was also missing a couple key features.  One of them was the in-game music store, which was patched in early this year free of charge.  Unfortunately, the online and single-player band world tour modes, cost the price of admission.  Many of the improvements make Rock Band 2 feel more like a patch upgrade than a full fledged sequel.  This seems to be the current direction most game franchises are heading, so I’m afraid we’ll probably have to start getting used to it.  Despite all this, everything Harmonix has added makes the game a whole lot better experience overall.

From the UI improvements, namely adding difficulty ratings on songs for each instrument component.  To the improved character customization options and loosened restrictions on using which band members.  To an incredibly diverse song list that crosses through genres and music eras with surprising choices.  To the brilliant inclusion of a drum trainer, complete with actual drum fills for those overdrive (ie: star power) activation moments.  Even the new Battle of the Bands mode provides a host of unique daily challenges that keep you coming back week after week.

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It wasn’t too long ago that game exclusivity was king among “third party” blockbusters like Final Fantasy and Guitar Hero.  When games were only released on one system and one system alone.  However, with this console generation having no clear cut leader to shoulder the burden of millions of sales, like it was during the Playstation 2 era, the ideas of exclusivity are beginning to change.  But why move away from single platform exclusivity when it’s obviously much easier to develop for one system?  The sad truth is that game development costs are a lot higher now than they were a few years ago.  The move to HD graphics means much more detailed art assets are required and production quality expectations are at an all time high.  Just like the movie business, video games are turning into a big budget, blockbuster-obsessed industry.  So game publishers are finding little reason to stick to one platform when they could be selling to a much wider audience.

The concept of exclusivity is not altogether dead yet.  Although not an entirely new idea, timed exclusivity is one way Sony, Microsoft and Nintendo are continuing to compete for dominance in the continuing console war.  Traditionally, when a game receives a timed exclusivity window of a year or more, sales are generally skewed heavily toward the first version of the game, since all the buzz and anticipation will have worn off by the time the ported game comes out.  After all, the Grand Theft Auto series became a timed exclusive for the PS2, which later appeared on both the PC and Xbox.  The same could be said for Resident Evil 4, which first debuted on Nintendo’s Gamecube and was later ported to PS2.  Today, the timed exclusive has all but replaced the “third party” exclusive.  Bioshock and Eternal Sonata were both timed exclusives for the Xbox360 and Unreal Tournament III was temporarily a PS3-only game.

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